It works like…
The MEGA65 is my new hobby. It lets you relive a never happened
Commodore chapter. It also is a replacement for a Commodore 64 and
other retro computers. This is possible because it uses FPGA
technology to cycle exact process instructions of the old platforms
to run software a hundred percent compatible. There is no latency
which makes FPGA much more accurate than emulators.
- The project website gives you pictures, videos and lots of
further links to begin with:
www.mega65.org
Mit dem Anklicken von
Weiter stimmen Sie zu, dass wir Sie
auf nachfolgend genannte Internetadresse/Website
weitervermitteln:
https://www.mega65.org
Wir speichern dazu nichts. Jedoch übermittelt Ihr Browser in diesem
Vorgang unsere Webadresse an den Zielserver.
Sollten Sie damit nicht einverstanden sein, können Sie die Adresse
durch Eingabe in die Adresszeile Ihres Browser auch ohne diese
Übermittlung erreichen.
Andernfalls können Sie den Vorgang hier komplett mit Klick auf
Schliessen abbrechen.
- I am checking the discussions about the project in a regular
manner. Find me as nobruinfo at:
discord.gg/5DNvESf
Mit dem Anklicken von
Weiter stimmen Sie zu, dass wir Sie
auf nachfolgend genannte Internetadresse/Website
weitervermitteln:
https://discord.gg/5DNvESf
Wir speichern dazu nichts. Jedoch übermittelt Ihr Browser in diesem
Vorgang unsere Webadresse an den Zielserver.
Sollten Sie damit nicht einverstanden sein, können Sie die Adresse
durch Eingabe in die Adresszeile Ihres Browser auch ohne diese
Übermittlung erreichen.
Andernfalls können Sie den Vorgang hier komplett mit Klick auf
Schliessen abbrechen.
Should you decide to order an own MEGA65 you'll have to consider a
waiting list. The project got surprised by delivery shortages multiple
times already.
The modern platforms provide plentiful options to bring your games
and applications over. You could move SD card media from PC to the
MEGA65 and back. Much handier it also allows you to use a serial or
the JTAG port to do so. Later the also built-in Ethernet port is
planned to be used for transferals. But how about managing diskettes
and files if the PC is switched off? Yes you can use BASIC commands
to access disk image files on the storage and the MEGA65 has a real
diskette drive.
My work…
Midnight Mega - a file manager for the MEGA65
Then I thought "why not use a two-paned little file management tool
like we had in the times of «Norton Commander» ?" This
tool was ubiquitous and later also ported to Linux as
«Midnight Commander».
That's why I'm currently programming «Midnight Mega»,
the name now already explained. Currently there's not that much
going on but some folks from the MEGA project were not uninterested.
The source code is openly available.
- Please find my project at Github:
github.com/nobruinfo/midnightmega
Mit dem Anklicken von
Weiter stimmen Sie zu, dass wir Sie
auf nachfolgend genannte Internetadresse/Website
weitervermitteln:
https://github.com/nobruinfo/midnightmega
Wir speichern dazu nichts. Jedoch übermittelt Ihr Browser in diesem
Vorgang unsere Webadresse an den Zielserver.
Sollten Sie damit nicht einverstanden sein, können Sie die Adresse
durch Eingabe in die Adresszeile Ihres Browser auch ohne diese
Übermittlung erreichen.
Andernfalls können Sie den Vorgang hier komplett mit Klick auf
Schliessen abbrechen.
Using C compilers/linkers there is one big chicken-and-egg problem.
No matter whether you're using KickC or llvm-mos your variables will
occupy zero page memory. The bigger your project the fuller it gets.
Should you then decide to call ROM functions your project will clash
with ROM routines usage of zero page memory.
With KickC there is a documented way to move variables completely out
of the way. Not only this will make your code unstable but tend bigger
KickC project to become like this anyway. With llvm there is currently
no way to move variables out of the way. You may say it's not all
variables and you are right. It is what they call «imagenary
registers» and those are used to overcome argument passings
with only processor registers.
In the end we only receive a more or less stable C code project by
not using ROM routines. This is the reason
Midnight Mega
is currently invoking its own drive access routines (DOS) and
therefore facing many issues by the many ways disk drive contents is
being handled on the Mega65:
- Mounted from one of the two possible storage cards the tracks
and sectors of a .d81 image file are provided as a simplified
track/sector numbering not taking into account where the physical
track/sector/head block actually resides. This is making testing
without a real Mega65 hardware impossible.
- The built-in and one optional additional drive are connected
across a F011 controller. This provides a somewhat complicated
but well documented way for the currently implemented but only
on a at emulator level tested working file handling. Unfortunately
users reported back this not to be working on the real hardware.
- Should there later be additional drives connected over the on
the Mega65 also available IEC DIN connector this would make for an
additional and completely different implementation. Having both
interfaces along the limited code space would then fiercely cut on
features of this file commander utility.
At the moment «Midnight Mega» is undergoing some new
handling routines which hopefully consider logical sectors in pairs
when transfered to/from physical sectors.